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Nicolas Forero

About Me

Welcome to my portfolio! I'm Nicolas Forero and I'm a Game, Level, and Systems Designer hailing from Bogota, Colombia. Here you will be able to find my work at IGG and some of the projects I've worked on during my time at Full Sail University

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Game Designer
Beyond Reality Studios

Within Beyond Reality, I have worked on multiple projects as a Game Designer and Developer. Here are some of the proyects I've worked on.

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ASTRAPUFFS is a Cozy Sim game in which players interact with life-like NPCs. I worked on this project as a Game Designer, helping with the design of questlines, dialogue, and the alignment of the project's goals and needs across several teams.

More Info Coming Soon

Teriun Games

Game Developer

Here, I worked mainly on their project "Dashmellow 3D". I was responsible for designing and creating the system for creating levels, the designing and implementation of a free-to-play mobile game economy, and the creation and management of Game Documentation

More Info Coming Soon!

IGG

Level Designer

I worked as a Level Designer at IGG for a little over a year, here are some of the most successful projects I made with them for the game Lords Mobile. Click the button below for more information!

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A level about upgrading your ship and crew to attack the enemy fort, this project focused on simulating standard gameplay progression

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This project was about a terrain-sculpting mechanic, in this instance being used to raise land to access other islands and achieve player progression

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This level featured a troop upgrade mechanic, in which matching 3 of the same troop resulted in a more powerful unit, showing progress from the weakest unit to a special hero unit

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The terrain sculpting mechanic was featured in this level. However, this time it was used to create rivers to allow the player to regrow their base and expand across the desert in an effort to defeat the enemy player

Projects

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Horror Hotel

The result of the Naska Digital Unreal Engine bootcamp, Horror Hotel is a Top-Down Horror game inspired by Darkwood and Slenderman

More Info Coming Soon

The Dead Cometh

Game Design Capstone Project

I worked on a Third Person Tower Defense game as a Game, and Systems Designer

SCRAPS

Level Design Project

I worked as a Level Designer on a Third Person Action/Adventure game named SCRAPS

Gallery

Videogame Console

"Sometimes a crazy idea can make something special"

Cory Barlog

Get in contact with me

Bogota D.C.
Colombia

+57 3203945042

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