Nicolas Forero
About Me
Welcome to my portfolio! I'm Nicolas Forero and I'm a Game and Level Designer hailing from Bogota, Colombia. Here you will be able to find a deep dive into my work experience, recent projects, and some of the projects I've worked on during my time at Full Sail University. Welcome!


Teriun Games
Game and Level Designer and Developer
Here, I worked mainly on their project "Dashmellow 3D". I was responsible for designing and creating the system for creating levels, the designing and implementation of a free-to-play mobile game economy, and the creation and management of Game Documentation

A level about upgrading your ship and crew to attack the enemy fort, this project focused on simulating standard gameplay progression

This project was about a terrain-sculpting mechanic, in this instance being used to raise land to access other islands and achieve player progression

This level featured a troop upgrade mechanic, in which matching 3 of the same troop resulted in a more powerful unit, showing progress from the weakest unit to a special hero unit

The terrain sculpting mechanic was featured in this level. However, this time it was used to create rivers to allow the player to regrow their base and expand across the desert in an effort to defeat the enemy player
Projects

Horror Hotel
The result of the Naska Digital Unreal Engine bootcamp, Horror Hotel is a Top-Down Horror game inspired by Darkwood and Slenderman
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"Sometimes a crazy idea can make something special"





