
Beyond Reality Studios
Within Beyond Reality, I have worked on multiple projects as a Game Designer and Developer. Here are some of the proyects I've worked on.

ASTRAPUFFS is a Cozy Sim game in which players interact with life-like NPCs. I worked on this project as a Game Designer, helping with the design of questlines, dialogue, and the alignment of the project's goals and needs across several teams.
Teriun Games
Game Developer
Here, I worked mainly on their project "Dashmellow 3D". I was responsible for designing and creating the system for creating levels, the designing and implementation of a free-to-play mobile game economy, and the creation and management of Game Documentation

A level about upgrading your ship and crew to attack the enemy fort, this project focused on simulating standard gameplay progression

This project was about a terrain-sculpting mechanic, in this instance being used to raise land to access other islands and achieve player progression

This level featured a troop upgrade mechanic, in which matching 3 of the same troop resulted in a more powerful unit, showing progress from the weakest unit to a special hero unit

The terrain sculpting mechanic was featured in this level. However, this time it was used to create rivers to allow the player to regrow their base and expand across the desert in an effort to defeat the enemy player
Projects

Horror Hotel
The result of the Naska Digital Unreal Engine bootcamp, Horror Hotel is a Top-Down Horror game inspired by Darkwood and Slenderman
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"Sometimes a crazy idea can make something special"