top of page

IGG
​
My Work
I was a Level Designer in the US Marketing team for IGG. During my time here, I designed, developed, and implemented strategic Level Gameplay Marketing into several projects, starting from a Design Document, followed by a Blockout, and finished with a polished Level Simulation.


I was part of a team consisting of several other designers, as well as my Creative Director. I constantly collaborated with them, as well as with Programmers, Artists, and Management, to produce and refine the Levels and Simulations to meet the needs of the project.
Every Level, Mock, and Simulation that I made was created with the Unity engine. The use of Timeline, as well as in-house tools made by the Programmers, allowed me to make Level Gameplay Simulations with precise timing and a great amount of detail.

bottom of page